6.+Module+Standards

=__Standards for the 21st Century Learner from AASL__=

1.1.1 Follow an inquiry-based process in seeking knowledge in curricular subjects, and make the realworld connection for using this process in own life.

1.1.9 Collaborate with others to broaden and deepen understanding.

1.4.1 Monitor own information-seeking processes for eﬀectiveness and progress, and adapt as necessary.

1.4.2 Use interaction with and feedback from teachers and peers to guide own inquiry process.

2.1.5 Collaborate with others to exchange ideas, develop new understandings, make decisions, and solve problems.

2.1.6 Use the writing process, media and visual literacy, and technology skills to create products that express new understandings.

2.3.1 Connect understanding to the real world.

3.1.3 Use writing and speaking skills to communicate new understandings eﬀectively.

3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess.

3.2.2 Show social responsibility by participating actively with others in learning situations and by contributing questions and ideas during group discussions.

3.3.5 Contribute to the exchange of ideas within and beyond the learning community.

3.4.3 Assess own ability to work with others in a group setting by evaluating varied roles, leadership, and demonstrations of respect for other viewpoints.

4.3.1 Participate in the social exchange of ideas, both electronically and in person.

=__National Educational Technology Standards for Students__=

1. Creativity and Innovation

a. apply existing knowledge to generate new ideas, products, or processes.

b. create original works as a means of personal or group expression.

2. Communication and Collaboration

a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

d. contribute to project teams to produce original works or solve problems.

4. Critical Thinking, Problem Solving, and Decision Making

a. identify and define authentic problems and significant questions for investigation.

d. use multiple processes and diverse perspectives to explore alternative solutions.

5. Digital Citizenship

a. advocate and practice safe, legal, and responsible use of information and technology.

b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

=__National Educational Technology Standards for Teachers__=

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness

b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,

and creative processes

d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual

environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become

active participants in setting their own educational goals, managing their own learning, and assessing their own progress

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success

and innovation

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information

resources to support research and learning

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,

intellectual property, and the appropriate documentation of sources

b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools

and resources

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information

5. Engage in Professional Growth and Leadership

a. participate in local and global learning communities to explore creative applications of technology to improve student learning

d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

= = =__Georgia Performance Standards (used in this module example)__=

SS6H1 The student will describe the impact of European contact on Latin America.

b. Explain the impact of the Columbian Exchange on Latin America and Europe in terms of the

decline of the indigenous population, agricultural change, and the introduction of the horse.

SS6H2 The student will explain the development of Latin America and the Caribbean from European colonies to independent nations.

a. Describe the influence of African slavery on the development of the Americas.

SS6H6 The student will analyze the impact of European exploration and colonization on various world regions.

a. Identify the causes of European exploration and colonization; include religion, natural

resources, a market for goods, and the contributions of Prince Henry the Navigator.

b. Trace the empires of Portugal, Spain, England, and France in Asia, Africa, and the Americas.